I quickly figured out that I could run through the map without doing any quests and unlock all of the forts quickly. Having more buildings of the same type unlock higher stuff was a neat idea but too easy to game in practice. it would have been better if the central fort haven was your main base and all of your major upgrades happened there. Having all of the forts be the same made them uninteresting. It turns out that the wagon is actually inside the bandit fort far to the southeast and I would never have found it without a guide because I had already cleared it out and had no reason to go back. Well I wandered around the desert for several days poking around at various wagons and getting frustrated. One quest that sticks out was the wagon quest in the Vol where you have to find a specific wagon described as "east of thablen pass". (how much does 1 point in melee weapons really benefit me? etc) Admittedly I'm not totally fond of the old stat system from avernum that required me to do a lot of math. Since high level skills typically replace the lower ones it also discourages making hybrid characters. When you finish the game and go back through the portal you leave them (and your butler) behind in sacramentum as if they are utterly disposable.īeing able to swap points in and out at will makes characters homogenous and boring. When I unlocked the ability to get hirelings from other cultures I straight up deleted my 3 starting haven soldiers and just rebuilt them again with the exact same skills and armour just to add the racial abilities to them. Hirelings have no character to them at all and the only thing that sets the player apart is a cultural skill. I did enjoy Queen's Wish and am looking forward to the next games, but a lot of things could use some improvement IMO. I've been playing spiderweb games since way back in the Exile days.
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